![]() ![]() ![]() If you were hoping the bijou box was bigger on the inside, you'd be disappointed, but it does have a suitably thematic spine-chilling surprise when you lift the lid. Don't Blink is the size of a modest-length hardback book, and much lighter, so it's easy to transport for a gaming away day. There were probably two ways this could have gone - a big, Nemesis-style starship-crawler with dozens of meticulously detailed miniatures and a choice of Tardis crews, or something altogether more affordable.Īnd in a world where so many nostalgic properties end up boardgameised (is that a word? Let's make it a word!) into massive cubes of prohibitively expensive gorgeousness, there's something to be applauded in creating a fun, quick game for practically pocket money. That accessibility underpins the whole game. It's delightfully simple: anyone who's watched a couple of episodes of the show, especially during Smith's tenure, will grasp the idea at once. Unfortunately, the ship is home to Weeping Angels - statue-like creatures that can only move when you're not looking at them, and who can send you out of time with a single touch. The crew needs to scavenge four components to get it going again and escape. The Doctor's time-travelling police box, the Tardis, has crashed on a derelict spaceship. There's no galaxy-spanning apocalyptic plot. They debuted 44 years after the Daleks and are arguably even less mobile than their famously stair-averse counterparts. ![]() While GF9's other Doctor Who board game, Time of the Daleks, draws on the show's near-60 years of history and makes use of its most enduring alien foes, this entry is laser-focused.įor a start, there's just one Doctor - Matt Smith's Eleven, objectively the best modern Doctor (don't me, Tennant fanboys), ably assisted by his companions Amy, Rory, and Clara. TV's favourite Time Lord takes on the Lonely Assassins in this new game from Gale Force Nine, and Don't Blink makes some bold choices from the outset. ![]()
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