While Black Sails is in the staging area, it gains Archery 3. Threat: 4 Attack: 6 Defense: 2 Hit Points: 10īoarding 2. Set: The Hunt for the Dreadnaught Number: 34 Shadow : Attacking enemy gets +1 and gains Pillage 3. Ready that Ship and flip it to its Upgraded side. Response : After Belfalas Shipyard is explored as the active location, the players as a group spend 5 resources to heal 5 damage from a Ship objective in any group. Set: The Hunt for the Dreadnaught Number: 40 Shadow : Assign 2 damage among characters you control (3 damage instead if there are 10 or more cards in your discard pile). (Raise each player’s threat by 1.) When Revealed : Until the end of the round, each Ship enemy gains Archery 2. Shuffle your deck.Įncounter Set: The Hunt for the Dreadnaughtĭoomed 1. Search your deck for a card and either add it to your hand or play it, reducing its cost by 3. Forced : When this card is flipped to this side, reduce your threat by 10. Heroes you control do not exhaust to quest. Your threat cannot be reduced by non-contract player card effects. Set: The Hunt for the Dreadnaught Number: 47 Forced : When you would be eliminated by reaching your threat elimination level, flip this card over instead. Action : Exhaust this card and raise your threat by 1 to look at the top 2 cards of your deck, draw 1, and place the other on the bottom of your deck. Your threat cannot be reduced by player card effects. I took inspiration from Alcaran’s Scroll and Book of Marzebol for this card, and resisted the temptation to do anything too fancy with it.Your minimum deck size is 100 cards. I like this card for a couple reasons, mainly because I think quest items are just cool but also because it solidifies the link between this quest and the next. We also introduce the first boon of the cycle with Message from Thrandual. The second reason is that it gives the heroes a reason to pick a fight, and injects the potential for a few victory points into a scenario that doesn’t have many. It never made sense to me that you could fight the “boss” enemy, only to have them shuffled back into the deck and emerge again, especially if you take the path which requires you to find and destroy it. The first quest didn’t need a lot of fixing, but I decided to toss a few victory points on Ungulant’s spawn anyway, for two primary reasons. It’s a bit awkward perhaps, but there’s only so much that one can do. That works well enough for me to justify the continuity of the nine quests. If Sauron’s busy searching for Gollum, it would make sense that the prisoner would be questioned about it. The prisoner aspect of Dol Guldur, bane of solo players everywhere, ended up being the missing piece. The first two quests form a nice arc, but Dol Guldur is pretty much off on its own, and none of the three fit very well with the hunt arc. Making the core set quests fit into the cycle is a bit tougher. The second and third quests don’t really tie in at all, so I’ll have to do something about that, but it should work. I decided to tighten the focus on the hunt for Gollum, as that seems the most logical path, since that narrative is pretty clearly referenced in the entirety of the six quest cycle. My objectives, then, are clear: Find a narrative through-line that makes sense, and patch up the quests that don’t work as well as they should. A lot of these quests were “patched” by the nightmare releases, but I’d imagine that many people don’t have those, and it would be nice to bring the fixes over for those who aren’t interested in the difficulty increase that comes with them. The designers seem to be finding their feet on a couple quests in this cycle, and there are a few duds as a result. The second problem is that the quest mechanics are as jumbled as the narrative. It’s not an insurmountable barrier, however, and I think I was able to fit the disparate pieces somewhat neatly together. First you’re running errands in Mirkwood then you recreate Aragorn’s hunt for Gollum, with detours that are more interested in recreating random moments from the books (Conflict at the Carrock, Emyn Moil, Dead Marshes) than in fitting into an overarching narrative. It made for an interesting challenge to say the least.įirst, the story and themes are all over the place during this cycle. There are a couple of obvious difficulties when it comes to tying the core set and first cycle together into a campaign.
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